What you will learn in this program:
- Design professional interfaces offering quality user experiences;
- Develop empathy and insights using Web analytics and qualitative and quantitative methods;
- Leverage insights from data in order to propose empirically-based recommendations;
- Prototype low-tech mock-ups to high-fidelity interactive interfaces; and
- Execute formal lab evaluations for all user testing, including compliance testing.
This programs consists of 7 courses (MOOCs):
Introduction to User Experience
This course will review the fundamental elements of UX practice (e.g., UX project, key concepts, activities, roles, deliverables, etc).
What you will learn in this course:
- The UX project cycle;
- UX stakeholders;
- User, client and citizen experiences
- UX ROI and KPIs.
UX Research
In this course, you will learn how to connect with users at every step of a digital product’s life; how to develop empathy and recognize insights that will nourish the design and evaluation processes.
What you will learn in this course:
- Thorough knowledge of all user data collection in an IT project;
- User research methods and process;
- Internal, external, primary and secondary data sources;
- Purposes, pros and cons of qualitative and quantitative UX methods;
- User interviews, focus groups, observations, surveys, analytics, physiological data collecting, card sorting, to user testing and A / B testing;
- Collected data analysis to extract pertinent insights.
UX Design
Master Design Thinking and UX Design through user-centred design to deliver innovative user experiences. Learn divergent ideation methods to bring creativity to problem-solving, and convergent ideation methods within your business context.
What you will learn in this course:
- User-centred design approach (UCD);
- Integration of UX research in the UX design process;
- Incremental, radical and disruptive innovation;
- Design Thinking theory and practice;
- Divergent and convergent ideation methods;
- Ideation results analysis.
UX Prototyping
Become a prototyping virtuoso! Master the ability to propel your creative team from scrappy, low-tech paper mock-ups to developing high-fidelity, interactive prototypes, using the latest industry methods and tools.
What you will learn in this course:
- Nielsen’s ergonomic heuristics;
- Cognitive biases to avoid;
- UI design principles;
- Visual design;
- Low-fidelity, paper prototypes, wireframing, medium and high-fidelity prototyping;
- UX prototyping tools (Invision, Balsamiq, Axure rp, or Adobe XD);
- How UX prototyping synchs up with user testing.
UX Evaluation
Master UX evaluation using a variety of skill sets and methods. Uncover the knowledge of user testing from a guerilla approach to formal lab evaluations required for compliance tests.
What you will learn in this course:
- Empirically-based user testing principles;
- Test validity;
- Test cycle involving real users;
- Evaluation methods for all steps of the UX project, from heuristic evaluation, usability testing, to standard user testing and A / B testing;
- Qualitative and quantitative methods;
- Perceptual, behavioural, attitudinal and physiological assessments of the user’s experience.
UX Data Analysis
Become a UX data scientist! From qualitative data analysis to big data Web analytics, you will be able to leverage insights from data to make empirically-based recommendations.
What you will learn in this course:
- Descriptive statistics;
- Study design;
- Bias sources;
- Hypothesis testing;
- Comparing means;
- Two-way ANOVA;
- Applying it all to UX.
UX Management
Be a UX advocate! Lead the gamut of user-centred design activities, while sharing knowledge and ensuring rich collaboration with all stakeholders across the project.
What you will learn in this course:
- Planning a UX strategy;
- Organizing UX activities and deliverables;
- Staffing UX teams;
- Leading UX efforts;
- Controlling UX efforts;
- Advocating for greater UX maturity